Tuesday, September 15, 2009

champions online

Can I remember what I was going to blog about.... Oh yes. I should probably change the title of the post. Let's see if I can get to it. But for now, lest I forget in the mean-time, I'll write.

I've been playing Champions with Ron, off and on. He plays a lot more than I do. He plays ALL the MMO's a lot more than I do. So does Carl. I don't mind, really, because there are just other things I like doing as well, sewing, playing with, reading to, or talking to Raine. You know the kind of stuff I mean. There are also many OTHER things I SHOULD be doing, but, let's not talk about those, OK? So, doing other things, and knowing that my butt does NOT need to be glued to that chair any more than it already is.

So anyway, Champions. Its made by the same people who made City of Heroes, only there is more to it. That's a good thing, as CoH tended to get a little repetitive. Go into the sewers, kill stuff, step on cockroaches, run trough SEWER WATER ewwwww. Take a group with you, because there are always more of them than there are of you, AND they are stronger and harder to kill than you are. (Only no one gets killed, you get "defeated") Now the good thing about CoH, that only gets better in Champions, is the character building. I'm sure there are people who never play the actual game much, as their play time is taken with character creation. And that is the way they like it. If you don't want to spend so much time, there are levels of character design. You can delve as deep as you like, pretty much, or pretty much randomize everything. Most of us land somewhere in between. This evening, I created a pistol packing school girl, complete with pleated plaid skirt and long curls.

There are still some things that bug the heck out of me, though. Characters in CoH - and in Champions - push each other around. In games like WoW, the characters basically go through each other. Not realistic, necessarily, but you feel like you can stand your ground. In Champions, if someone comes out a door the same time you do, your character starts sliding across a room, or across the street, or something. The character that I'm playing with Ron is a little on the tall side, and sometimes has a hard time lining up to get through doors (another peeve). Then, here comes Ron and pushes past, and oops, sliding out of the way I go. GRrr. Another thing I'm not liking is the key binding process. I like certain keys for movement... and so I customize it a bit. Their instructions are to click on the place you want to chage the key bind and then type in the new key. Only, I couldn't get it to work, this evening. I'm not sure, but maybe the instructions they give should be double click or click both buttons, or click until you break the mouse, its not gonna do you any good. sigh.

I hope this doesn't come off as too much of a rant. Can you tell I just logged off? Nope, not frustrated at all.

No comments: